Literally every DM could use something like this in their games, so I think it will get much more funding from the wider D&D community. This is a monster manual full of goblins and skeletons. The price is high, but MCDM hit 1 mil for their other books and those were niche products, those were backers who were on board just because it was more content from Matt. IMO it will definitely hit the lair book at 1 million before the kickstart ends. The 800k goal for rival parties will be easy, they'll probably hit that by the end of the day. Get in on the ground floor for his blog, is a premium product, for better and for worse.Īt the time of writing, the video has been up for an hour and the project is already halfway funded. When not over-prepping for his two homebrew campaigns, he spends his free time actually getting to run a player character. Kyle is a game master, writer, and general fantasy lover hailing from Phoenix, Arizona. Strongholds & Followers is set to deliver in September 2018. An adventure written by Matt Coleville.Five different types of Gem Dragons minis.It only took four hours for all stretch goals to be unlocked: Matt Coleville will use some of the funds to livestream his next campaign after finishing the 150+ pages of Strongholds and Followers. A tailor gives players a bonus to Charisma checks while in the stronghold and surrounding land, but dwindles as they travel further away. While followers certainly carry narrative weight, they all provide a mechanical benefit too. Special Allies, like angels or dragons, can take an interest in the players and lend a helping hand (or claw).Ambassadors from other races or nations allow players to buy units from them.Artisans create magic items or provide buffs.Adventures pledge service to the players and can be sent out on missions.Units are soldiers that are bought or trained to fight in large-scale combat.Five types of followers can be recruited: “I need a squire to polish my armor until it glistens in the sun and blinds my enemies!” -Somebody’s paladin, probablyĪfter a stronghold is completed, the player rolls on a d100 chart based on their class and alignment to see what followers they attract. Whatever the players choose to spend their hard-earned gold on, locals will take notice. Variations of the four strongholds have strengths and weaknesses, like a barbarian camp that’s a mobile keep, but turns civilized lands into wilderness over time. Establishments to generate money and collect information.Players get temporary buffs to their class features, like an improved Divine Smite or Inspiration. The rules for structures do more than save the party a few gold on lodging. Matt Colville, who runs a game master advice YouTube channel, states that his book focuses on “a style of play that assumes your character will grow beyond just fighting monsters, and become a mover and shaker in the world.” The StrongholdsĪfter the dragon is slain, the treasure looted, the heroes head back… to the village inn? In a matter of days, Matt Colville’s Strongholds & Followers Kickstarter broke the record for must-funded Tabletop RPG book, surpassing the previous record of $1,316,813 in under two weeks. This weekend, we have a guest post by Kyle Backer.
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